AI Insights · Timothy · October 2022
Top 5 io Games in Italy Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 io games in Italy for Q3 2022, including weekly downloads, revenue, and active users, based on Sensor Tower data.
In the third quarter of 2022, the top 5 io games in Italy showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on Sensor Tower data.
Snake Rivals - io Snakes Games
Weekly revenue for this game from Supersolid Ltd saw a gradual increase, peaking at around $284 in mid-July before fluctuating and ending the quarter at approximately $170. Weekly downloads reached a high of 2.1K in mid-July but settled to around 746 by the end of September. Active users also showed an initial rise, hitting a peak of 5.5K in mid-July, before tapering off to around 2.9K at the quarter’s close.
Miniclip.com’s game experienced a weekly revenue peak of $275 in early July, with revenue gradually decreasing to $144 by the end of September. Downloads started at 2K per week and declined to approximately 1.1K. Active users also saw a decline, starting from 9.5K in late June and ending at around 7.1K by the end of the quarter.
Voodoo’s title showed a significant number of weekly downloads, starting strong at 13K in early July but dropping to 5.7K by late September. Revenue had a steady, albeit modest, performance, with weekly earnings fluctuating around $100, ending at $141. Active users remained relatively stable, starting at 101K and ending at approximately 89K.
This game by LittleBigSnake, Inc saw a decline across all metrics. Weekly revenue fell from $139 at the start of the quarter to $31 by the end. Downloads were also on a downturn, ceasing completely after early August. Active users followed a similar trend, decreasing from 2K in late June to about 811 by late September.
AI Games FZ’s app had a steady weekly download rate, with a peak of 8K in mid-August, and ended the quarter at 6.3K. Revenue saw fluctuations, peaking at $92 in mid-August and concluding the quarter at $50. Active users started at 41K in late June, peaked at 48K in mid-July, and ended at 32K by late September.
For more detailed insights and data, visit Sensor Tower.